#pragma once
#include "AnimationRotate.h"

class CAnimationRotateMerrySpin :
	public CAnimationRotate
{
public:
	CAnimationRotateMerrySpin(void);
	~CAnimationRotateMerrySpin(void);
	void Update(void);
private:
	double m_degree; //distance of movement
	int m_time;
};
